BMNG SilverLight 2.0 Beta Deep Zoom

Well somebody had to do it! Im willing to give it a try.

What is it?

One of the many announcements at the MIX08 conference is the availability of Deep Zoom technology for Silverlight 2.0 Beta 1. This results from an R&D program in Microsoft called Sea Dragon. Sea Dragon was evidently a Microsoft acquisition awhile back. Reminiscent of Keyhole(now google earth), Sea Dragon is a tool for smooth viewing of very large image resources. The novelty is to have it useable inside a SilverLight browser view.

For those so inclined to load beta stuff there is a demo available here with a nice code behind zoom pan capability:

The idea is that behind the viewport is a large image in PNG, JPEG, TIFF, BMP format which is fed to the screen resolution using a MultiScaleImage element in a SilverLight 2.0 page. Actually just jpeg as it turns out.

Well of course this is extremely interesting to geospatial people since all of the WMS, WCS, WFS, KML, tile caching, image pyramids etc are aimed at exactly this functionality.

How is the user experience?

Holy Mackerel, finally a reason to use Vista! But wait this is SilverLight it should work in FireFox and Safari too. By the way,if any Sea Dragon big Tuna comes trolling by this post I already have my map hacker wishlist for 2.0 at the end of this entry.

OK, let’s try it.

First I grabbed a full resolution BMNG image off of BitTorrent:

Chris Holmes has detailed instructions on this part here:

The eventual result will be twelve large(267Mb) ecw files, “world-topo-bathy-200408-3x86400x43200.ecw,” one for each month of 2004. Ecw is a wavelet compression format for imagery, but to use the image we need it in a different format, Gdal to the rescue. The easiest approach is to take advantage of the FWtools bin directory to run a command line translation like this:

“C:\Program Files\FWTools2.1.0\bin\gdal_translate” -of GTiff world-topo-bathy-200401-3x86400x43200.ecw BMNG.tiff

After a few minutes the result is a tiff image of 86400×43200 of about 11Gb. Now it is time to use the Deep Zoom Composer (actually a decomposer) to process this into a MultiScaleImage info.bin

When I attempted an import of this 11Gb tiff into Deep Zoom Composer, the Mermaid.exe choked after a few minutes. I guess we aren’t ready for geospatial scale exactly yet. Note to self: do this with -o Tiff, since mermaids may not like GTiff.

So I went back to a smaller downsample to start my experiment. This time I chose a 3600×1800 png at 4.154Mb. This was rather instant success. Now there is a BMNG test pyramid on my hard drive. The pyramid is 13 levels and each subdirectory contains the necessary images in jpg. Deep Zoom Composer rather handily chunks the tiles in each level, even calculating non square tiling.

Fig 1 Example of the a pyramid level resulting from Deep Zoom Image Composer

After playing around a bit the export spits out what we need for a Silverlight MultiScaleImage. Remember this is an element type introduced with SilverLight2.0 Beta so you can’t really see this unless you want to do a beta Silverlight 2.0 install.

Here are some links on other neat things in R&D over at Microsoft

SilverLight works a lot better with an IIS server, but I am using an Apache server, so I created a javascript Silverlight project. Using the default project, I modified the Scene.xaml and associated scene.js to make use of the new MultiScaleImage element:


This worked pretty well to get the image object in the browser with a sort of spring loaded entre. Perhaps the springy annoyance can be turned off by setting UseSpringsProperty=”off.” However, adding zoom and pan are bit more problematic. I am brand new to Silverlight but oddly there seem to be very few events available:
MouseMove, MouseEnter, MouseLeave, MouseLeftButtonDown, MouseLeftButtonUp

If you want MouseRight, Keyboard, MouseWheel etc, you need to have some code behind. Since I didn’t really have time to figure out all of the code behind tricks for getting this to serve from Apache, I took a primitive approach. By attaching an event to MouseLeftButtonUp I can simulate a click event. Then connecting this click event to the MultiScaleImage ViewportWidth *= 0.9; I could make a one way zoom in without too much effort. Not very useful, but good enough to get a feel for the interaction, which by the way is very impressive. The zooming is familiar to anyone used to VE or GE type of continuous zoom. Pretty nifty for a browser interface.

There is even an ‘old view’ to ‘new view’ animation effect, which cleverly distracts the user while the new tiles are streaming in over the old tiles. Local tile cache makes revisiting very smooth. I will have to try this on an older tier 0 GPU system so I can watch the tiles move slowly into place. >

Fig 2- primitive test of a Deep Zoom BMNG

Now that I had this working on a relatively small 4.1 Mb image, my next step was to step up the size and see what the effect would be. I already knew 11Gb Gtiff was not going to work. Dividing the full Blue Marble into 8 tiles and using PNG output seemed like a possibility. This gives 8 files at 256Mb each.

However, I noticed that the pyramid files are jpeg so why not start with 8 jpeg files instead:
“C:\Program Files\FWTools2.1.0\bin\gdal_translate” -of JPEG
-projwin -180 90 -90 0 world-topo-bathy-200401-3x86400x43200.ecw BMNG1.jpg
Input file size is 86400, 43200
Computed -srcwin 0 0 21600 21600 from projected window.

After a few minutes I could open the Deep Zoom Image Composer again and do an import on the full eight tile collection. The composer did not show anything in the view window with these larger jpg images so I was working blind on composition. I did the export anyway out of curiosity.
I’ll post the results next week since it will take a good bit of uploading time.
The result of this bit of experiment was quite surprising. The pyramid building goes fairly smoothly in the Deep Zoom Composer and is painless compared to manually building pyramids in Java. Actually Geotools ImagePyramid has some advantages like iteration over multiple images and command line capability. But the resulting tile pyramid doesn’t have the client side streaming.The MultiScaleImage element hides the complexity of an ajax slippy map interface in a single element. On the down side adding functionality seems to be aimed at IIS ASP type servers. I imagine with a bit of time I can work out the details of a pan and MouseWheel zoom. SilverLight includes RenderTransform matrix capability, it just requires code behind to make it useful with mouse and keyboard functions.

The question is “how does this work?” Of course the answer is “I dont know,” but that doesn’t stop some speculation. The pyramid is obvious. The fact that it works on both a linux or a windows box eliminates a stub socket on the server side. It appears to be an object downloaded to the client which orchestrates things in an ajax mode. Of course clr won’t work with Firefox on Linux or Safari so there must be a plugin object which can be duplicated cross platform.

Wishlist for Deep Zoom 2.0 from a map hacker

1. Can we scale this puppy to use extremely large image sets? I imagine DCOG is going to want to see their 6″ aerials for the Denver metro area in Deep Zoom. Why should they have to come up with a pyramid tile set of MultiScaleImage elements?

2. How about MultiScaleImage elements for WPF xaml/xbap? I would like to use it with a more comprehensive set of code behind tools as an xbap.

3. Once it’s in WPF how about using some OO magic and add MultiScaleImageBrush for draping on a 3D mesh?

Lets extrapolate a couple more steps

4. Why stop at images? How about extending to MultiScale3DMesh. Then my spare time project for an AJAX LiDAR viewer won’t require much work.

5. Don’t stop there, lets have MultiScaleImageBrush on MultiScale3DMesh.

Now sharpen your patent pen

6. Why not MultiScaleVideo? Sooner or later all of the bifocaled baby boomers will be downloading movies to their iPhone, oops ZunePhone. How else are we going to see anything on those miniscule screens. Besides talk about “immersive,” movies could really be interactive. Imax resolution on a phone, why not!

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